Crash Bandicoot Remake
End Assignment - Graphics Programming 2
Trailer
End assignment for the course "Graphics Programming 2" in my second year at Digital Arts & Entertainment. We were given a start of a game engine, where we had to add the required graphics implementations, as well as the needed gameplay functionality for the chosen game.
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Implementations made for this project are:
- Shadow Mapping
- Sprite Rendering
- Text Rendering
- SkyBox
- Post Processing
- Particles
- Skinned Model Animations
- Character Controller
- FMOD Sound System
- Rig Rail Camera System
- State Pattern
- Invoker System
- ...
Walkthrough
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